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Mark Vorobjov
Mark Vorobjov
3D Artist at Room8 Studio
Tallinn, Estonia

Summary

Skills

Creating 3d-models in 3DS Max (high-poly and low-poly modeling, UVW-wrapping, baking normal maps)
Sculpting in ZBrush
Creating textures in Substance Painter
Knowledge of Autodesk Maya
Speedtree (vegetation modeling)
Unreal Engine 4/5 (importing models, setting up materials)
Rendering and baking in Marmoset Toolbag

Skills

Rendering3D ModelingDigital SculptingHard Surface ModelingLow-poly ModelingWeapon ModelingVehicle ModelingPBR TexturingTexture Baking

Software proficiency

Marmoset Toolbag
Marmoset Toolbag
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
3ds Max
3ds Max
SpeedTree
SpeedTree
Illustrator
Illustrator
Maya
Maya

Experience

  • 3D Artist at Ringtail Studios
    Tallinn
    January 2014 - Present

    For 5,5 years(2013-2019) I have worked in Ringtail Studios (outsourcing company focusing on creating various 3d

    assets) as a 3D Artist. While working in Ringtail Studios I have created various 3D assets (mainly environment such as

    buildings, vegetation, entourage props and also vehicles - cars and locomotives) for the following projects: -

    - Quantum Break , RemedyEntertainment

    - World of Tanks for Xbox,Wargaming.net

    - Call of Duty MW Remaster,Activision

    - Fade to Silence, Black ForestGames

    - Rage 2, Avalanche Studios

    - Railway Empire, Britain and Germany DLCs