Skills
Creating 3d-models in 3DS Max (high-poly and low-poly modeling, UVW-wrapping, baking normal maps)
Sculpting in ZBrush
Creating textures in Substance Painter
Knowledge of Autodesk Maya
Speedtree (vegetation modeling)
Unreal Engine 4/5 (importing models, setting up materials)
Rendering and baking in Marmoset Toolbag
For 5,5 years(2013-2019) I have worked in Ringtail Studios (outsourcing company focusing on creating various 3d
assets) as a 3D Artist. While working in Ringtail Studios I have created various 3D assets (mainly environment such as
buildings, vegetation, entourage props and also vehicles - cars and locomotives) for the following projects: -
- Quantum Break , RemedyEntertainment
- World of Tanks for Xbox,Wargaming.net
- Call of Duty MW Remaster,Activision
- Fade to Silence, Black ForestGames
- Rage 2, Avalanche Studios
- Railway Empire, Britain and Germany DLCs